Spore - Initial Thoughts
At the beginning, Spore plays out just like the little Spore game you can download for your cell phone: you pick whether you’re a carnivore or herbivore and start chomping down on the bits of meat floating around you. Since I figured I’d play this game a little more aggressively the first time through, I picked a carnivore. As a carnivore, I swam around and munched on bits of meat. Once I “grew up,” which happens about 10 times before you can evolve and move onto the land, the little enemies who would attack me were now smaller than me (and made for some yummy chomping snacks) and there would be newer bigger monsters roaming around that try to eat you and the others your own size.
Overall, the first phase wasn’t extremely fun. It’s an interesting concept, and I like the fact that the creatures around you are always reacting to their surroundings (running, attacking, or eating other things), but trying to control your little creature was awful. Not only was control bad, but I’d spend minutes trying to outrun things, yet they still chase me instead of going after easier prey. Maybe I’m tastier than the other things down there? Because they sure drop everything they were doing to come after me. As a carnivore, the only way to get meat in the higher levels is to fight and defeat other critters your own size. This normally isn’t too hard, assuming you watch out for the sharp points on a creature, but the squids that show up about half-way through have a poison that, thanks to the awful movements and control, is impossible to avoid and kills you very quickly. The only thing that kept me going was the promise of getting the hell out of there and maybe engaging in a slightly more entertaining phase.
The second phase occurs on land and you’re trying to establish your own little nest. There are other groups out there, which you must dance, pose, sing, and/or charm (it’s a mimic game) in order to turn them into friends, or you can just kill everything around you. I decided to take the friendlier route and only killed off aggressives, but I didn’t realize at first that having other little critters with you increases your socializing.
Actually, when I say “at first,” I mean, “Frell, I’m nearly done with this level and have barely made any friends.”
The inability to climb tiny little hills was frustrating (even with jump), but otherwise I really enjoyed this phase. It’s simple, it rewards you regardless of whether you want to be nice or not, and random events occur (at night only it seemed) that make you run away quickly with your little friends in tow (such as the alien ship beaming up random creatures near my nest for their sick experiments).
My journey ended last night just as I started the tribe phase, which includes some slightly more complicated (Sim-like) features, but I can say that I’m curious about learning the features about the next phase.
Overall, I’m enjoying myself, but that enjoyment comes at a cost. It seems that things are more complicated then they should be and that a lot of time is wasted (such as watching all of those dance animations again and again…). On the plus side, it’s very cute and you feel some small amount of accomplishment for taking care of your clan. Plus, the fact that you can customize your critter with an insane number of features and colors and skins means that if you’re ever not enjoying yourself, you can take a break, spend a few points for new body parts, and redesign your critter from the ground up.
-Rebecca Bundy